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Old May 01, 2009, 04:16 PM // 16:16   #21
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Weird that nobody noticed this yet,...

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Originally Posted by Zodiak View Post
[asuran scan][flail][brawling headbutt][steelfang slash][dragon slash]["save yourselves!"]["for great justice!"]

I know the bar doesnt include a cancel stance for Flail, You could always take something of the bar out or live with the setback a few seconds between fights or even go with [drunken master]

Drunken Master would be the 4th PvE-skill on that bar,... Doesn't work =) Otherwise it would've been a great bar, yeh.
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Old May 10, 2009, 03:06 PM // 15:06   #22
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With that build, i would rather go W/E with a weapon increasing spell (lasts for a minute - so its pretty good and more efficient than asura scan, which you need to renew) then put in drunken master.

Or you could do W/P get rid of asura scan and put in drunken master, which combined flail and enraging charge, except for the adrel gain (when drunk at max rep). And add enduring harmony for better adrenaline gain, which should help save yourselves. Personally i will test this build - its pretty interesting...
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Old May 10, 2009, 04:13 PM // 16:13   #23
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Quote:
Originally Posted by Dante the Warlord View Post
With that build, i would rather go W/E with a weapon increasing spell (lasts for a minute - so its pretty good and more efficient than asura scan, which you need to renew) then put in drunken master.

Or you could do W/P get rid of asura scan and put in drunken master, which combined flail and enraging charge, except for the adrel gain (when drunk at max rep). And add enduring harmony for better adrenaline gain, which should help save yourselves. Personally i will test this build - its pretty interesting...
Using [Conjure Flame] as an example here, but in that build you'll be using [Dragon Slash] to spam your way to victory. This means for optimum damage, you'll be rolling Swordsmanship at 14. This leaves you with the Strength/Fire Magic divide. Without Strength, you have no duration on [Flail] and would have to rely on [Drunken Master] as an IAS which is only as good at max Deldrimor rank whilst drunk. But let's assume you do this, have 4 Strength and roll with 12 Fire, giving your attacks +17 damage per hit.

Your attacks will have 12% less armour piercing damage, but gain +45 damage.

Now let's assume you roll [Asuran Scan] instead. You get a +75% damage boost at max Asuran rank (we assumed max ranks for the last example so let's do the same for this) every 5 seconds. Dragon Slash still gives you +38 damage, but this is then increased by 75% (along with your base attack) giving you ~+47 damage and an extra 75% of the weapon's base damage added on as a bonus. The difference would be negligible unless you're going up against foes with high armour, at which point you'd be looking at an extra 12% armour piercing backing you up.

The difference is small for low armour/level mobs who'll die in a few swipes of Dragon Slash. But when you have a boss of sorts, Asuran Scan will definitely put you ahead of Conjure Flame in kill time.
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Old May 10, 2009, 05:47 PM // 17:47   #24
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Originally Posted by Potential Murder View Post
Using [Conjure Flame] as an example here, but in that build you'll be using [Dragon Slash] to spam your way to victory. This means for optimum damage, you'll be rolling Swordsmanship at 14. This leaves you with the Strength/Fire Magic divide. Without Strength, you have no duration on [Flail] and would have to rely on [Drunken Master] as an IAS which is only as good at max Deldrimor rank whilst drunk. But let's assume you do this, have 4 Strength and roll with 12 Fire, giving your attacks +17 damage per hit.

Your attacks will have 12% less armour piercing damage, but gain +45 damage.

Now let's assume you roll [Asuran Scan] instead. You get a +75% damage boost at max Asuran rank (we assumed max ranks for the last example so let's do the same for this) every 5 seconds. Dragon Slash still gives you +38 damage, but this is then increased by 75% (along with your base attack) giving you ~+47 damage and an extra 75% of the weapon's base damage added on as a bonus. The difference would be negligible unless you're going up against foes with high armour, at which point you'd be looking at an extra 12% armour piercing backing you up.

The difference is small for low armour/level mobs who'll die in a few swipes of Dragon Slash. But when you have a boss of sorts, Asuran Scan will definitely put you ahead of Conjure Flame in kill time.
Oh obviously! Asura Scan is definately a better skill to have, but I was just commenting on how "efficient" having a conjure skill is. As in it lasts for an entire minute w/o running out. Another thing against it to add on to you is one that I often run into - rangers. When usiung a W/E build, rangers are your worst enemies are they have 100AL vs. Elemental, in comparison to 70AL normal. You can't really compare a PvE only skill to a regular skill.. Plus if you put ur stength down to 4, you won't have enough for ur shield - lowering it to 8 AL.

Drunken master is a great skill anyways and can function (though at a lesser extent) as both Flail and Enraging Charge (w/o adrel gain) for an extended period of time. Getting drunk while fighting in a map is annoying though and sometimes you get far ahead of your group. Its was just a suggestion, though I will likely try out Asura Scan for fun sometime. Seems like heavy energy loss though.
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Old May 10, 2009, 07:01 PM // 19:01   #25
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Quote:
Originally Posted by Dante the Warlord View Post
I will likely try out Asura Scan for fun sometime. Seems like heavy energy loss though.
It's PvE. For the most part, things drop like flies with or without Asuran Scan. Using it on every mob is overkill, just save it for those tough bosses/mobs that refuse to fall.
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Old May 10, 2009, 07:45 PM // 19:45   #26
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I thought Asuran Scan only boosted base attack damage?
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Old May 10, 2009, 08:06 PM // 20:06   #27
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Quote:
Originally Posted by Cherng Butter View Post
I thought Asuran Scan only boosted base attack damage?
Quote:
This damage bonus is calculated after, and so takes into account, other damage bonuses including increased damage from attack skills and other buffs
[Asuran Scan] would suck so hard if only boosted base attack damage >_<
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Old May 11, 2009, 11:14 PM // 23:14   #28
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Originally Posted by Picuso View Post
[Asuran Scan] would suck so hard if only boosted base attack damage >_<
Oh.... I think hes right according to wiki - Since im low asura rank - Asura Scanner usually hits around 99 max (haven't hit triple digits). I like having Drunken Master instead of Asura Scanner with Enduring Harmony to boost both For Great Justice and Save Yourselves. Granted most of the time i really don't need to have them running with 100% efficiency. I think i can almost maintain SY 100% of the time so yea =), makes it a lot easier on the monks, who now concentrate on me for a change...
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Old May 11, 2009, 11:56 PM // 23:56   #29
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One of these days I will have to see how [air of superiority] works on a godsword build, although I'm not a big fun of the build.
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Old May 12, 2009, 03:02 PM // 15:02   #30
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chance to recharge [for great justice! (pve)], and some good secondary effects
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Old May 12, 2009, 06:18 PM // 18:18   #31
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Originally Posted by Improvavel View Post
One of these days I will have to see how [air of superiority] works on a godsword build, although I'm not a big fun of the build.
I'm using at the moment and I like it. If you can find a slot for it and you're up against plenty of enemies, it's brilliant. The condition removal is nice if you have things that spam poison/blind/cripple faster than your monks can attend to them (I can think of several mobs for each in the early parts of Factions), the chance to recharge skills such as FGJ! is a big plus, meaning in big fights, as long as you keep [Air of Superiority] active, you can spam adrenaline attacks to your heart's content. The extra heals aren't major, but they help relieve pressure in a tight spot. The energy gain isn't "all that" unless you're going against mesmers or mobs that use energy denial skills and even then there's no excuse to not be able to activate FGJ! even without the skill.

The only problem is that it's less effective in small 3-5 mob fights where the bonus don't stack enough to be of much use and carrying [Air of Superiority] with [Save Yourselves!] and [Brawling Headbutt] uses all of your PvE skill slots, which might upset players wishing to take [Asuran Scan].
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Old May 12, 2009, 10:14 PM // 22:14   #32
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I'm sure it's nice, but there are plenty of other PvE-only skills I'd rather have on my bar instead. If you're in a party with plenty of other people who are taking all the PvE-only skills your party will need, then OK, maybe you can sacrifice a slot for it.
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Old May 13, 2009, 08:40 PM // 20:40   #33
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Can you tell me your attributes and what insigna and runes you got for this build pls?

thks

Quote:
Originally Posted by Paul Dawg View Post
I tend to use [pain inverter] as my third PvE-only skill when I do Godmode, but there's already been a whole debate about [pain inverter], and I didn't want to get into that again. I've used all of the PvE-only skills that I listed and think they're all fine. I've certainly never found that [ebon battle standard of honor] drains my energy, and especially with minions, it's a superb skill. (The only other e-skills I bring are ["for great justice!" (pve)] and [enraging charge]--so how could I run out of energy?)

My usual Godmode bar is:

["for great justice!" (pve)][enraging charge][flail][dragon slash]["save yourselves!" (luxon)][brawling headbutt][pain inverter][lion's comfort]

For hero-henching, I think it's the best Godmode variant possible.
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Old May 13, 2009, 09:10 PM // 21:10   #34
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[Quivering Blade] should be reworked into a kind of an elite [savage slash]... 1/2sec activation tome, 6a-8a cost, interrupts the target's action and does some + damage and if that was a spell they get dazed.

Rework [skull crack] while they're at it. just make it apply daze regardless of an interrupt, maybe knock it down to 8a cost.
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Old May 14, 2009, 10:02 AM // 10:02   #35
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Quote:
Originally Posted by Habs69M View Post
Can you tell me your attributes and what insigna and runes you got for this build pls?

thks
Helmet: Survivor + Minor Sword
Chest: Survivor + Minor Str
Gauntlets: Stonefist + Best Vigor you can get
Leggings: Survivor + Vitae/Sup Absorption/Clarity
Boots: Survivor + Vitae/Sup Absorption/Clarity

14Sword/13 Str
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Old May 14, 2009, 03:57 PM // 15:57   #36
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thks

[QUOTE=Marty Silverblade;4634896]Helmet: Survivor + Minor Sword
Chest: Survivor + Minor Str
Gauntlets: Stonefist + Best Vigor you can get
Leggings: Survivor + Vitae/Sup Absorption/Clarity
Boots: Survivor + Vitae/Sup Absorption/Clarity
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